Zoe Ramirez


3D and 2D Art Portfolio

*Gifs in galleries may take a minute to load

2020-2022
Lead 3D Modeler, Project Organizer
Blender, Photoshop, Clip Studio Paint

Return To Paradise is a fan-made game currently in its early pre-alpha stage, based on the 2006 game Viva Piñata. I am the lead modeler on this project and over the span of over 2 years I've worked on many of the assets including character and hard surface modeling, UV unwrapping and texturing, and some rigging. I've also created some concept art/game design concepts and contributed to the organization of files and resources for the project.
All of the assets shown here are original; the style and aesthetic are inspired by Viva Piñata but nothing is completely copied or ripped.
The game uses a low to mid poly simplistic style and flat colors.


All Piñatas I worked on. Only responsible for texture on far right model.

Piñata models
Modeled, UV unwrapped and textured by me (paper texture overlay is placeholder)
Concept art by SANDstormedd


Object/Decoration models
Modeled, UV unwrapped and textured by me
Concept art by SANDstormedd

Concept and model by me (WIP)


Return to Paradise logo
Designed, modeled, UV unwrapped and textured by me


Concepts by me

2020-2021
Fabled Forest Sanctuary is a hypothetical 3D game concept I developed for my senior AP portfolio. In this game the player would collect mythical creatures and farm magical plants in a stylized fantasy environment. I studied the pipeline of game asset creation from 2D concept art to 3D modelling, texturing, and rigging.

Here are some miscellaneous models I've made in my free time.


2023
Blender

Lowpoly character model. Character belongs to FotiaKouneli

2022
Blender

An exercise in modeling clothes and creating stylized hair using particle systems. I also wanted to try out asymmetry with the face and a boolean mouth.


2022
Blender

Sandstorm from the Warriors book series by Erin Hunter. My goal was to practice fur grooming and show what I think a cartoony 3D animated film adaptation would look like. I also wanted to show improvement from my previous Graystripe model.

Scene render using botaniq and grassblade blender addons


2021
Blender

3D sculpt practice in Blender. Morrowseer from the book series Wings of Fire by Tui T. Sutherland.


2020
Blender

Graystripe from the Warriors book series by Erin Hunter. This was my first project that involved hair particles. I wanted to go for a semi-realism style akin to the 2010 movie Legend of the Guardians: The Owls of Ga'Hoole.


2020
Blender

Lowpoly modeling practice

2022
3D Artist
Blender, Maya, Xgen, Renderman

WCAnimated is a fan-made 2D animated adaptation of the Warriors book series by Erin Hunter. For almost a year I have worked on 3D environment and character assets for various purposes within the 2D production.


3D Character Lookdev, Bluestar
Maya, Xgen, Renderman, Blender

The 3D team was tasked with translating the character Bluestar into 3D for promotional content purposes. I was responsible for the surfacing, grooming, and eyes of this character.
Base model by Cafnir

3D Character Lookdev, Yellowfang
Maya, Xgen, Renderman, Blender

This model was something I decided to create in order to further practice with Xgen and Renderman. The fur groom is currently in progress.


Environment reference sculpts
Blender

I was tasked with translating concept art of environmental landmarks into 3D sculpts that the animators and background artists can use as a reference.


Lowpoly


2023
Blender, Eevee, Clip Studio

Character belongs to

3D Character Lookdev, Yellowfang
Maya, Xgen, Renderman, Blender

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Environment reference sculpts
Blender

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Needs to be unzipped with 7zip